January 12, 2017 http://ch9northcentralus.blob.core.windows.net/mfupload/baed8850ba0e4eb19a0ca6ab0125be8f/UnityNavigationPart1.mp4 In this episode we will add point and click style movement to our character using Unity’s Navigation System. More specifically, we will go over baking a navigation mesh, setting up the NavMeshAgent and writing code to make our character move to a position when the user clicks on the ground. This video will also introduce the concept of Raycasting.ResourcesGitHub RepositioryCollidersNavigationNavMeshAgent Manual & Scripting APIRaycast Scripting API Source link