This Week's HTML5 and Browser Technology News (Issue 219)


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HTML 5 Weekly

Issue 219 — December 16, 2015
Google Developers
A new web API that lets you defer actions until the user has stable connectivity (such as sending a message or syncing data). For now it’s just in Chrome Canary behind an ‘experimental features’ flag.

Marco Zehe
An accessibility QA engineer at Mozilla shares a list of the ‘absolute basics’ of Web accessibility every Web developer should know about.

Microsoft’s Edge browser is now also available to all Xbox One users and supports things like WebGL, Web Audio and the Gamepad API.

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Rachel Andrew
Rachel is optimistic a reliable, cross browser CSS grid layout system is just around the corner, and shows off how it works right now (behind an experimental features flag in Chrome).

Smashing Magazine
ally.js provides a handy way to collaborate on accessibility-related features by providing low-level tools to other libraries and frameworks as well as high-level functions to developers.

Now uses Material Design Lite, includes optional ES6 support, and includes offline support via Service Worker. This is well worth looking at, if you haven’t already.

WebKit includes ‘fast tapping optimizations’ so well-optimized (for scale) mobile pages can avoid the 350 millisecond delay commonly worked around by using third party libraries.

Last year, Unity (the popular game engine) benchmarked their WebGL performance and now they’re back for another try: “Firefox 42 64-bit is currently the fastest shipping browser in most of the benchmarks.”

Baymard Institute
HTML5 code and demos for invoking different touch keyboards depending on input type. Worth keeping in mind for the benefit of mobile users.


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In brief

Curated by Peter Cooper and published by Cooper Press.
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