April 12, 2016 http://ch9northcentralus.blob.core.windows.net/mfupload/460ab7be34ac48c89992a5e20049af62/3d.mp4 This is a basic video walkthrough of the beginning steps of the animation process of rigging and skinning a 3D model in Maya, then importing to Unity. Here is a link to the mannequin model used in the video.[00:28] – 1.) Identifying where joints will be placed.[00:52] – Start rigging a skeleton[01:23] – 2.) Placing the Joints.[01:54] – a. Resizing Bones [02:07] – b. Moving Joints[02:17] – c. X-Ray Joints View[02:40] – d. Labeling Joints[03:02] – e. Center of Gravity[03:26] – f. How to Mirror Joints[03:54] – g. Connect Skeleton Together[05:38] – 3.) Using IK Handles.[06:46] – 4.) Skinning to the Mesh.[07:11] – Selecting Mesh & Skinning to Joints[08:15] – 5.) Basics of Animation.[09:52] – a. Maya Animation Logic, In-Between Keys[11:25] – b. Animation Controls/Settings[12:13] – c. Cycle Looping Animations (for video games)[13:31] – d. Dance[14:49] – Conclusion of the Basics[14:57] – Import from Maya to Unity[15:16] – 6.) Closing statements.Thank you Josh Smith, 3D artist. Thank you AffinityChris for Post-Production work. Source link