This is a basic video walkthrough of the beginning steps of the animation process of rigging and skinning a 3D model in Maya, then importing to Unity. Here is a link to the mannequin model used in the video.

[00:28] – 1.) Identifying where joints will be placed.
[00:52] – Start rigging a skeleton
[01:23] – 2.) Placing the Joints.
[01:54] – a. Resizing Bones
[02:07] – b. Moving Joints
[02:17] – c. X-Ray Joints View
[02:40] – d. Labeling Joints
[03:02] – e. Center of Gravity
[03:26] – f. How to Mirror Joints
[03:54] – g. Connect Skeleton Together
[05:38] – 3.) Using IK Handles.
[06:46] – 4.) Skinning to the Mesh.
[07:11] – Selecting Mesh & Skinning to Joints
[08:15] – 5.) Basics of Animation.
[09:52] – a. Maya Animation Logic, In-Between Keys
[11:25] – b. Animation Controls/Settings
[12:13] – c. Cycle Looping Animations (for video games)
[13:31] – d. Dance
[14:49] – Conclusion of the Basics
[14:57] – Import from Maya to Unity
[15:16] – 6.) Closing statements.

Thank you Josh Smith, 3D artist. Thank you AffinityChris for Post-Production work.





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