http://ch9northcentralus.blob.core.windows.net/mfupload/5d9eef1212bd4359b68fa705014db144/ItemSystemPart2.mp4 In this episode, we’ll continue our project by building a foundation for our item system using Scriptable Objects. We’ll also look at some of the ways that we can modify the Unity Inspector, such as changing the layout of arrays, adding headers, and altering control types. Resources GitHub Repo MonoBehavior Talk at DotNetConf Scriptable






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http://ch9northcentralus.blob.core.windows.net/mfupload/b14663abbc4a4620b0f2a6ab01263b91/UnityNavigationPart2.mp4 In this episode, we will add the finishing touches to the point and click style movement. We will use NavMesh Obstacles to define areas that our character should not walk through, such as the well. We’ll also show the player where they clicked by animating a simple sprite, instantiating copies of it every time






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http://ch9northcentralus.blob.core.windows.net/mfupload/baed8850ba0e4eb19a0ca6ab0125be8f/UnityNavigationPart1.mp4 In this episode we will add point and click style movement to our character using Unity’s Navigation System. More specifically, we will go over baking a navigation mesh, setting up the NavMeshAgent and writing code to make our character move to a position when the user clicks on the ground. This video will also






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http://ch9northcentralus.blob.core.windows.net/mfupload/6ab4e125be16480aa8a0a6a6011143a2/dotGameKickOff.mp4 .GAME is a show dedicated to game development with a primary focus on .NET technology. This episode will walk through the different types of episodes, where you can find the project files and how you can request a topic. Resources: 1. .GAME GitHub Repo2. E-mail dotgame at microsoft dot com Source link






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http://ch9northcentralus.blob.core.windows.net/mfupload/f816387c1f8a454c9a4ca6a60110c36c/BasicsOfUsingUnity.mp4 In this episode we will take a look at the basics of using Unity while setting up the scene that we will be working with for the next several episodes. We will discuss the basics of the UI, general terms such as “game object” and “component” and give a brief introduction into materials. We’ll






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http://ch9northcentralus.blob.core.windows.net/mfupload/ac71a712e68a4c938442a6cf0162af94/20161202TWC9.mp4 This week on Channel 9, Nikola and new host Kriti Jindal discuss the week’s top developer news, including; [00:27] Kriti Jindal joins TWC9 [01:17] Download Visual Studio 2017 Release Candidate [02:04] Productivity in Visual Studio 2017 RC [Mark Wilson-Thomas] [02:58] More Productive JavaScript in Visual Studio 2017 RC [Bowden Kelly] [03:26] Harness the Power






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http://ch9northcentralus.blob.core.windows.net/mfupload/33be4e1b214d4b67a8e4a68101744e3b/UWPforXboxWithUnity.mp4 In this video, you’ll learn about Atmosphere, a sample weather app that combines the Windows 10 UWP SDK with the Unity engine for rendering 3D graphics. You can read complete details about the sample in this blog post. You can get more information about creating UWP apps for Xbox at http://aka.ms/XboxAppDev. Source link






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Today’s project from Matt is one of those that you might not use or do for your day job, but is something awesome to do on the weekends! FlappyHand: Unity3D game with an ESP8266 Arduino (Wemos) controller over WiFi I thought it would be fun to make a little FlappyBird clone using an ultrasonic sensor






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http://ch9northcentralus.blob.core.windows.net/mfupload/9a8a15f3bf9c4b6e98c7a6510152cef2/20160728TWC9.mp4 This week on Channel 9, Nikola and Vlad discuss the week’s top developer news, including; [01:01] //oneweek 2016 kicks off with Hackathon and bright ideas [Suzanne Choney] [01:36] Imagine Cup [02:17] Stack Overflow Documentation for Microsoft Developers [Jeff Sandquist] [03:57] Developer Assistant [04:04] Bringing ChakraCore to Linux and OS X [Limin Zhu and Arunesh






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http://ch9northcentralus.blob.core.windows.net/mfupload/991a6613e4224555a821a63301289310/steamvrvid.mp4 Hello everyone! In today’s episode of Just A/VR Show, I cover a few of the basics for adding SteamVR support for the HTC Vive to a Unity project. You’ll learn about getting the SteamVR plugin, using the basic camera for the Vive, see how controllers are handled, and add in a few behaviors for






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