This is a basic video walkthrough of the beginning steps of the animation process of rigging and skinning a 3D model in Maya, then importing to Unity. Here is a link to the mannequin model used in the video. [00:28] – 1.) Identifying where joints will be placed.[00:52] – Start rigging a skeleton[01:23] –… Read More Got ten minutes? That’s enough time to get started with VS Code, Microsoft’s cross-platform, open source code editor. Become acquainted with the basics, including how to navigate files and folders, set user preferences, install extensions, and set up the git integration feature. Source link… Read More